Fifteen essential design patterns explained with Java examples

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Design patterns are reusable solutions to common problems in software design. They provide a proven and efficient way to solve complex problems, making it easier for developers to write better code. By Akash Pandey.

This guide explains 15 key design patterns in Java, grouped into three main categories

Pattern Type Key Benefits Best Use Cases
Creational Reduces object creation overhead, increases flexibility, and improves code organization. Singleton, Factory Method, Abstract Factory, Builder
Structural Improves code modularity, reduces coupling, and enhances maintainability. Adapter, Bridge, Composite, Decorator
Behavioral Facilitates loose coupling, promotes polymorphism, and simplifies interactions between objects. Observer, Template Method, Strategy, Command

And here are the 15 design patterns explained with concise examples in Java:

  1. Singleton: Ensures only one instance of a class exists
  2. Factory Method: Creates objects without specifying their concrete type
  3. Observer: Allows objects to notify others about changes
  4. Decorator: Adds new behavior to an existing object
  5. Adapter: Converts between incompatible interfaces
  6. Template Method: Defines the skeleton of an algorithm
  7. Abstract Factory: Provides a way to create families of related objects
  8. Builder: Separates object construction from its representation
  9. Prototype: Creates new objects by copying existing ones
  10. Bridge: Separates abstraction and implementation
  11. Composite: Represents a part-whole relationship
  12. Facade: Simplifies complex interactions with an API
  13. Flyweight: Reduces memory usage by sharing instances
  14. Command: Encapsulates actions as objects
  15. Strategy: Defines a family of algorithms

By understanding these essential design patterns, you’ll be better equipped to tackle complex software development challenges. Good read!

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